Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
So i started of by accidentally breaking the animation completely so i have to redo it all from scratch :D This is fine though because i wasn't happy with the results, and it gives me a chance to make a much better control rig for easier animation. First i started by adding a root bone to the model in blender, this will be helpful for the control rig later. I also rotated and edited the rig a bit more so it can use control rigs better I then redid the IK and control rig completely with both backwards and forwards solve for maximum compatibility Next I set up a system for VR MOCAP In unity/Blender using a Steam VR software called MOcap Fusion VR. First i needed to import the model into Unity And prepare it for the software. (Link to MOCAP software and Unity SDK: https://www.mocapfusion.com/tutorials/adding-avatars) I did the same with the other character that will be in the scene Then after recording some MOCAP in the software i took it into blender and converted it. Then i to...
Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!
Today i'm gonna work on converting my main character of the scene to a control rig so its easier to animate and move around. I've just learnt how to use control rigs and here i've rigged the head, neck, eyes and ears which are indicated by the red circles and arrows. Then i worked on rigging the hips, spine and chest
Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
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