Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
So i started of by accidentally breaking the animation completely so i have to redo it all from scratch :D This is fine though because i wasn't happy with the results, and it gives me a chance to make a much better control rig for easier animation. First i started by adding a root bone to the model in blender, this will be helpful for the control rig later. I also rotated and edited the rig a bit more so it can use control rigs better I then redid the IK and control rig completely with both backwards and forwards solve for maximum compatibility Next I set up a system for VR MOCAP In unity/Blender using a Steam VR software called MOcap Fusion VR. First i needed to import the model into Unity And prepare it for the software. (Link to MOCAP software and Unity SDK: https://www.mocapfusion.com/tutorials/adding-avatars) I did the same with the other character that will be in the scene Then after recording some MOCAP in the software i took it into blender and converted it. Then i to...
Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!
This is what i'm going to be basing it of, this challenge/community event happened a while ago with nearly 3,000 artists taking part in it. But I want to attempt to make my own entry (Even though this challenge happened a while ago but that's besides the point) So how am i going to do it? Well...im not 100% sure how, but I somewhat know what im going to need to do it. Unreal Engine 5.0 (or above) Unreal Engine 5 would be where the animation is actually rendered and made. The engine provides many advantages such as MetaHuman character creator and a very powerful lighting engine which is capable of calculating shadow maps, Raytracing, Realtime reflections and SSR all in realtime which would save alot of time when rendering the final clip. However this would be a much bigger learning curve compared to using Blender since i have alot less experience with Unreal Engine compared to blender. Substance Painter Substance Painter is a 3D texturing software which i have great knowledge ...
Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
ReplyDelete