Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
Today i've learnt how to animate basic objects in UE5 and ive started to try and recreate passing lights in a tunnel for the train scene I also started to play around with the post processing to give it a look that I like more
Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!
This is what i'm going to be basing it of, this challenge/community event happened a while ago with nearly 3,000 artists taking part in it. But I want to attempt to make my own entry (Even though this challenge happened a while ago but that's besides the point) So how am i going to do it? Well...im not 100% sure how, but I somewhat know what im going to need to do it. Unreal Engine 5.0 (or above) Unreal Engine 5 would be where the animation is actually rendered and made. The engine provides many advantages such as MetaHuman character creator and a very powerful lighting engine which is capable of calculating shadow maps, Raytracing, Realtime reflections and SSR all in realtime which would save alot of time when rendering the final clip. However this would be a much bigger learning curve compared to using Blender since i have alot less experience with Unreal Engine compared to blender. Substance Painter Substance Painter is a 3D texturing software which i have great knowledge ...
Ethan - although it might not look like a lot achieved in your lesson today,, you have been learning some quite complex techniques and processes. Keep it up!
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