My own project (Finally) and how i'm going to do it

 


This is what i'm going to be basing it of, this challenge/community event happened a while ago with nearly 3,000 artists taking part in it. But I want to attempt to make my own entry (Even though this challenge happened a while ago but that's besides the point)


So how am i going to do it?

Well...im not 100% sure how, but I somewhat know what im going to need to do it.

Unreal Engine 5.0 (or above)



Unreal Engine 5 would be where the animation is actually rendered and made. The engine provides many advantages such as MetaHuman character creator and a very powerful lighting engine which is capable of calculating shadow maps, Raytracing, Realtime reflections and SSR all in realtime which would save alot of time when rendering the final clip. However this would be a much bigger learning curve compared to using Blender since i have alot less experience with Unreal Engine compared to blender.





Substance Painter is a 3D texturing software which i have great knowledge of and would be very helpful when it comes to creating or altering textures of 3D models i may use or create.



Blender is a 3D Modelling software but is also capable of many other things such as rendering, Video editing, texturing etc. I would use this software for creating 3D objects that I may need for the scene but also if i cannot figure out Unreal Engine 5 then i would fall back to rendering the scene on this software instead, i would still have to learn alot but i would have less to learn.



So for the actual animation part, I could use pre made animations for characters which are provided by places such as https://www.mixamo.com/#/ . But thats boring so ill (try to) make my own motion captured animations which would be possible with my Valve Index and Vive 3.0 Motion trackers and either Blender or Unreal Engine to actually capture and record the movements.




This would be used to edit and Export the final render that is produced in Unreal Engine, this would help me make any final colour corrections, shorten the clip (if needed) and eventually render the final product :>





































Comments

  1. Ethan - the work in your blog is excellent. You have a solid grasp of all of the concepts required; you have discussed all key terms in depth and in your own words; you are applying yourself to some ambitious creative projects. The work produced here shows a capability well in advance of an EL3 course. I look forward to seeing your now project. Keep it up!

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