Week 9 of animation project

 So i started of by accidentally breaking the animation completely so i have to redo it all from scratch :D


This is fine though because i wasn't happy with the results, and it gives me a chance to make a much better control rig for easier animation.


First i started by adding a root bone to the model in blender, this will be helpful for the control rig later.


I also rotated and edited the rig a bit more so it can use control rigs better


I then redid the IK and control rig completely with both backwards and forwards solve for maximum compatibility






Next I set up a system for VR MOCAP In unity/Blender using a Steam VR software called MOcap Fusion VR. First i needed to import the model into Unity And prepare it for the software.
(Link to MOCAP software and Unity SDK: https://www.mocapfusion.com/tutorials/adding-avatars)
I did the same with the other character that will be in the scene
Then after recording some MOCAP in the software i took it into blender and converted it.
Then i took it into UE5 and added the MOCAP animation into the scene. I also decided to animate the camera movement a little bit.



















 

Comments

  1. Excellent work here Ethan with some highly developed technical processes and very advanced software. Everything has been described in depth with extensive use made of screenshots. Keep up this very high standard of work!

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