Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!
First ill start of simple by adding an M4 assault rifle into the swat officers hands. (Link to model https://www.artstation.com/marketplace/p/bAer/m4a1-custom-01-modular) Materials setup (Unlit) (Lit) Then i used UE5's Niagra particle system to create a simple laser for the main characters AK And then im ready for the first Final render! I used the sequencer to render and export the animation and after waiting i have my first animation rendered! Rendered Animation
So i started of by accidentally breaking the animation completely so i have to redo it all from scratch :D This is fine though because i wasn't happy with the results, and it gives me a chance to make a much better control rig for easier animation. First i started by adding a root bone to the model in blender, this will be helpful for the control rig later. I also rotated and edited the rig a bit more so it can use control rigs better I then redid the IK and control rig completely with both backwards and forwards solve for maximum compatibility Next I set up a system for VR MOCAP In unity/Blender using a Steam VR software called MOcap Fusion VR. First i needed to import the model into Unity And prepare it for the software. (Link to MOCAP software and Unity SDK: https://www.mocapfusion.com/tutorials/adding-avatars) I did the same with the other character that will be in the scene Then after recording some MOCAP in the software i took it into blender and converted it. Then i to...
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