Today i loaded up the train scene i selected for the animation and figured out how to add a camera into the scene and add camera shake to said camera. I did this by using UE5's Blueprint system and its built in camera shake system I also figured out how to enable raytracing (Lumen) in the scene for more realistic lighting. Then i opened up blender to create a simple sphere for future use in the scene
Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!
First ill start of simple by adding an M4 assault rifle into the swat officers hands. (Link to model https://www.artstation.com/marketplace/p/bAer/m4a1-custom-01-modular) Materials setup (Unlit) (Lit) Then i used UE5's Niagra particle system to create a simple laser for the main characters AK And then im ready for the first Final render! I used the sequencer to render and export the animation and after waiting i have my first animation rendered! Rendered Animation
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