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Showing posts from November, 2022

My own project (Finally) and how i'm going to do it

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  This is what i'm going to be basing it of, this challenge/community event happened a while ago with nearly 3,000 artists taking part in it. But I want to attempt to make my own entry (Even though this challenge happened a while ago but that's besides the point) So how am i going to do it? Well...im not 100% sure how, but I somewhat know what im going to need to do it. Unreal Engine 5.0 (or above) Unreal Engine 5 would be where the animation is actually rendered and made. The engine provides many advantages such as MetaHuman character creator and a very powerful lighting engine which is capable of calculating shadow maps, Raytracing, Realtime reflections and SSR all in realtime which would save alot of time when rendering the final clip. However this would be a much bigger learning curve compared to using Blender since i have alot less experience with Unreal Engine compared to blender. Substance Painter Substance Painter is a 3D texturing software which i have great knowledge