Posts

Week 13 of UE5 animation

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 Today i started of by improving the lighting of the scene since i wasn't really happy with it, the scene was too dark overall and the police officer was barely seen. I also want to try and simulate lights passing by the moving train. First i started of by deleting all lights in the scene and adding my own, i also added some volumetric fog into the scene. then i added lighting onto all the side lights of the train And here is the final result for lighting

Week 12 of UE5 animation

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First ill start of simple by adding an M4 assault rifle into the swat officers hands. (Link to model https://www.artstation.com/marketplace/p/bAer/m4a1-custom-01-modular) Materials setup (Unlit) (Lit) Then i used UE5's Niagra particle system to create a simple laser for the main characters AK And then im ready for the first Final render! I used the sequencer to render and export the animation and after waiting i have my first animation rendered! Rendered Animation

Week 10/11 of UE 5 animation

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 Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!  

Week 10 of UE5 animation

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 Today i started of by fixing the animation playing at double speed and set it back to normal play rate Next i used parent constraints to parent an AK-47 Prop onto the models right and left wrist. Then i re-applied all of the mats to the model I then added a small animated point light to the end of the AK to simulate muzzle flash, i will work on actual particles some other time. Today i would of added the other character into the scene but it looks like it corrupted when exporting it from my main pc, so ill have to reexport it tomorrow from my main pc. 

Week 9 of animation project

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 So i started of by accidentally breaking the animation completely so i have to redo it all from scratch :D This is fine though because i wasn't happy with the results, and it gives me a chance to make a much better control rig for easier animation. First i started by adding a root bone to the model in blender, this will be helpful for the control rig later. I also rotated and edited the rig a bit more so it can use control rigs better I then redid the IK and control rig completely with both backwards and forwards solve for maximum compatibility Next I set up a system for VR MOCAP In unity/Blender using a Steam VR software called MOcap Fusion VR. First i needed to import the model into Unity And prepare it for the software. (Link to MOCAP software and Unity SDK: https://www.mocapfusion.com/tutorials/adding-avatars) I did the same with the other character that will be in the scene Then after recording some MOCAP in the software i took it into blender and converted it. Then i took it

Week 7/8 of UE 5 project

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  Today i made much more progress working on the Fullbody IK rig for animating my character better I have also figured out how to constrain objects to the characters bones and now ive redone the pose to include the AK-47 prop And now after a bit of posing and keyframes, ive created a simple looping animation!

Week 6 of UE5 project

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  Today i'm gonna work on converting my main character of the scene to a control rig so its easier to animate and move around. I've just learnt how to use control rigs and here i've rigged the head, neck, eyes and ears which are indicated by the red circles and arrows. Then i worked on rigging the hips, spine and chest