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Showing posts from May, 2023

Week 13 of UE5 animation

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 Today i started of by improving the lighting of the scene since i wasn't really happy with it, the scene was too dark overall and the police officer was barely seen. I also want to try and simulate lights passing by the moving train. First i started of by deleting all lights in the scene and adding my own, i also added some volumetric fog into the scene. then i added lighting onto all the side lights of the train And here is the final result for lighting

Week 12 of UE5 animation

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First ill start of simple by adding an M4 assault rifle into the swat officers hands. (Link to model https://www.artstation.com/marketplace/p/bAer/m4a1-custom-01-modular) Materials setup (Unlit) (Lit) Then i used UE5's Niagra particle system to create a simple laser for the main characters AK And then im ready for the first Final render! I used the sequencer to render and export the animation and after waiting i have my first animation rendered! Rendered Animation

Week 10/11 of UE 5 animation

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 Today i uploaded the original swat police officer BLEND file so i could edit the model and potentially fix it. After i made some changes to the model, i exported it and overrided the corrupted models, then merged the motion capture data onto the swat model. And finally after about an hour of troubleshooting, fixing and crashing, i finally got the SWAT model into the scene!  

Week 10 of UE5 animation

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 Today i started of by fixing the animation playing at double speed and set it back to normal play rate Next i used parent constraints to parent an AK-47 Prop onto the models right and left wrist. Then i re-applied all of the mats to the model I then added a small animated point light to the end of the AK to simulate muzzle flash, i will work on actual particles some other time. Today i would of added the other character into the scene but it looks like it corrupted when exporting it from my main pc, so ill have to reexport it tomorrow from my main pc.